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Re: DaBear's Oath

Posted: August 7th, 2011, 8:11 pm
by Exeter
Welcome to FC Space

Re: DaBear's Oath

Posted: August 8th, 2011, 1:40 am
by Picard
Welcome to FC

Re: DaBear's Oath

Posted: August 29th, 2011, 5:23 am
by Silverado
I noticed this oath was not yet approved but his rank and access to the officers group has already been given.

Re: DaBear's Oath

Posted: August 29th, 2011, 9:45 am
by Shroombuck
I certainly would like to know what is going on with processing and accepting oaths these days? It seems like it's not done properly and this is not the first time.

I would advise that Operations steps in and swiftly bottles this problem.

Re: DaBear's Oath-IP Checked

Posted: August 29th, 2011, 11:27 am
by Kelbie
IP Checked. I was busy all weekend. I can't help if i wasn't around at the weekend, i was busy infact. Trip is offline because of PSU, if you guys have a serious problem with this? talk to Trip about it. For godsakes, Pirate and the Council have done IP Checks in the past and its never stopped you before.

What i'm tring to say is, if the security isn't around and can't process these checks, then the council can offer a hand to help. Instead of getting nothing but neglecting and criticised. I may notice that we are short handed, but some people here can still do IP Checks as well as Security ;)

Re: DaBear's Oath-IP Checked

Posted: August 29th, 2011, 4:45 pm
by Shroombuck
I am not blaming you, Charles. Real life is a lot more important than commitments to a gaming community. I am the last person to state otherwise, and you know it. It's the responsibility of Operations and the Departments themselves to gauge whether additional forces are required when the activity criteria are not met and when the assigned tasks suffer because of it.