Discuss other games with other officers of the fleet.
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Exeter
Admiral
Posts: 1866 Joined: June 7th, 2011, 2:54 pm
Post
by Exeter » November 18th, 2014, 8:33 pm
Wonder who plan on playing civ 6
I am thinking of a mod to make a trek based mod, something to cler my brain from so much programming.
the f2k site has basic instructional video and if anyone wants to we could create the mod and get it approved and supported.
Anyone interested?
// signed //
Admiral Exeter
Trip
Senior Captain
Posts: 657 Joined: May 21st, 2011, 4:22 am
Location: Netherlands
Post
by Trip » November 18th, 2014, 8:43 pm
I had problems with starting the game. Missing dll files so I moved on for now on the new Civ game.
Exeter
Admiral
Posts: 1866 Joined: June 7th, 2011, 2:54 pm
Post
by Exeter » November 18th, 2014, 9:01 pm
They are workin on a large patch. I had issues a month ago with it. But thinking of modding for fun. And need to learn modding to add modding to my game. Civ is loosely based on Visual Studio so thinking of that for a mod.
// signed //
Admiral Exeter
EVOXSNES
Commander
Posts: 2085 Joined: July 2nd, 2011, 11:03 am
STO Handle: sulla@evoxsnes
Location: La Trobe Valley, Australia.
Contact:
Post
by EVOXSNES » November 19th, 2014, 1:34 pm
I've got it but a downloaded copy. Its more of a challenge. Those aliens can be aggressive.
Exeter
Admiral
Posts: 1866 Joined: June 7th, 2011, 2:54 pm
Post
by Exeter » November 19th, 2014, 5:28 pm
My copy of civ6 is working great and it is eay to mod.
// signed //
Admiral Exeter